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	<title>Spellchrome.com/Blog &#187; Gaming</title>
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	<link>http://spellchrome.com/blog</link>
	<description>About developing the Spellchrome game and site.</description>
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		<title>Storyline or sandbox</title>
		<link>http://spellchrome.com/blog/archives/226</link>
		<comments>http://spellchrome.com/blog/archives/226#comments</comments>
		<pubDate>Tue, 29 Sep 2009 18:21:13 +0000</pubDate>
		<dc:creator>Collin</dc:creator>
				<category><![CDATA[Gaming Culture]]></category>
		<category><![CDATA[Spellchrome]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Ratings]]></category>

		<guid isPermaLink="false">http://spellchrome.com/blog/?p=226</guid>
		<description><![CDATA[
With Crackdown 2 coming out on the Xbox 360, there’s chatter on the original. Many people hold the first game in great regard – but not everyone. On the OXM podcast, Ryan McCaffrey often talks about how he famously gave the game a “7”.  Personally I think the game is a lot of fun, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-230 float_img2" title="crackdowncover" src="http://spellchrome.com/blog/wp-content/uploads/2009/09/crackdowncover-212x300.jpg" alt="Crackdown1" width="212" height="300" /></p>
<p>With Crackdown 2 coming out on the Xbox 360, there’s chatter on the original. Many people hold the first game in great regard – but not everyone. On the OXM podcast, Ryan McCaffrey often talks about how he famously gave the game a “7”.  Personally I think the game is a lot of fun, definitely better than a 7.</p>
<p>Why the discrepancy? I think the difference lies in the fact that Ryan had to finish the game.  He needed, at some point, to write a review. Myself on the other hand, I had no interest in playing though the game’s admittedly weak storyline. I just wanted to run around and make my character stronger and jump higher by collecting all of the special items in the game.  If I was forced to play though the game to the end, I might give it a 7 as well. As a sandbox though, I had way more fun than a 7.</p>
<p><img src="http://spellchrome.com/blog/wp-content/uploads/2009/09/commando1.jpg" alt="Commando" title="commando1" width="120" height="143" class="float_img2" /><br />
In some ways, assigning quality by way of a number is kind of weird. The TV listings give Schwarzenegger’s <em>Commando </em>two stars, and yet how boring would the 4 star version be? Things with flaws can still be a lot of fun.</p>
<p>Here’s hoping that Crackdown 2 fixes what was broken without washing away what many people found so appealing about it.</p>
<p>RPG link:  I like characters with lots of cool abilities. When designing <a href="http://www.spellchrome.com">Spellchrome</a>, I made a point of letting all characters have access to some spells, skills and equipment that makes them special, but not to the point where the game becomes just about super heroes. As for the story lines, I can help – but ultimately it’s up the group&#8217;s GM to deal with.</p>
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		<title>Link: Types of RPG Players</title>
		<link>http://spellchrome.com/blog/archives/187</link>
		<comments>http://spellchrome.com/blog/archives/187#comments</comments>
		<pubDate>Tue, 17 Mar 2009 18:54:15 +0000</pubDate>
		<dc:creator>Collin</dc:creator>
				<category><![CDATA[Gaming Culture]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Weblink]]></category>

		<guid isPermaLink="false">http://spellchrome.com/blog/?p=187</guid>
		<description><![CDATA[There’s a cool article over at LivingDice.com entitled Player Archetypes: What is the Best Mix For A Game Group?  It’s an interesting subject, and one that I didn’t cover in the Spellchrome Core Rulebook (it’s just bit out of scope for a rulebook.)
Give it a read, if only for the different types of players [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.livingdice.com/1492/player-archetypes-what-types-of-players-do-you-prefer/"><img alt="" src="http://spellchrome.com/blog/wp_images/yellowdice1.jpg" class="float_img1" width="80" height="60" /></a>There’s a cool article over at LivingDice.com entitled <a href="http://www.livingdice.com/1492/player-archetypes-what-types-of-players-do-you-prefer/">Player Archetypes: What is the Best Mix For A Game Group</a>?  It’s an interesting subject, and one that I didn’t cover in the <a href="http://www.spellchrome.com/books01.htm#corebookol">Spellchrome Core Rulebook</a> (it’s just bit out of scope for a rulebook.)</p>
<p><a href="http://www.livingdice.com/1492/player-archetypes-what-types-of-players-do-you-prefer/">Give it a read</a>, if only for the different types of players out there and how they might affect your game.</p>
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		<title>Link: Considerations on Starting A New Campaign</title>
		<link>http://spellchrome.com/blog/archives/172</link>
		<comments>http://spellchrome.com/blog/archives/172#comments</comments>
		<pubDate>Tue, 10 Mar 2009 15:57:29 +0000</pubDate>
		<dc:creator>Collin</dc:creator>
				<category><![CDATA[RPG Theory]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Weblink]]></category>

		<guid isPermaLink="false">http://spellchrome.com/blog/?p=172</guid>
		<description><![CDATA[I was looking at roleplayingpro.com and saw a great new article entitled Stumbling Blocks to Starting a New Campaign, which you can probably guess talks about some of the thought that should go into starting a new Pen and Paper Campaign.
While I touch on some basic tips for running a Successful Gaming Session and a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.roleplayingpro.com"><img alt="" src="http://spellchrome.com/blog/wp_images/rppro1.jpg" class="float_img2" width="150" height="40" /></a>I was looking at <a href="http://www.roleplayingpro.com/">roleplayingpro.com</a> and saw a great new article entitled <a href="http://www.roleplayingpro.com/2009/03/09/stumbling-blocks-to-starting-a-new-campaign/">Stumbling Blocks to Starting a New Campaign</a>, which you can probably guess talks about some of the thought that should go into starting a new Pen and Paper Campaign.</p>
<p>While I touch on some basic tips for running a <a href="http://www.spellchrome.com/b1gming05.htm#success">Successful Gaming Session</a> and a <a href="http://www.spellchrome.com/b1gming05.htm#cam">Successful Gaming Campaign</a> in Chapter 9: Running the Game, <a href="http://www.roleplayingpro.com/2009/03/09/stumbling-blocks-to-starting-a-new-campaign/">Samuel’s article</a> goes further in-depth, talking about, for example, why the group will benefit from taking an entire session to create characters, etc.</p>
<p>I think that it’s cool that important RPG subjects that would get omitted or a brief mention in a “Core Rulebook”, can find places to be talked about with greater depth.  </p>
<p>So <a href="http://www.roleplayingpro.com/2009/03/09/stumbling-blocks-to-starting-a-new-campaign/">head over</a> and give Stumbling Blocks To Starting A New Campaign a read.</p>
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		<title>Comic link, ways of GMing</title>
		<link>http://spellchrome.com/blog/archives/124</link>
		<comments>http://spellchrome.com/blog/archives/124#comments</comments>
		<pubDate>Thu, 05 Mar 2009 01:27:18 +0000</pubDate>
		<dc:creator>Collin</dc:creator>
				<category><![CDATA[Gaming Culture]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Humour]]></category>
		<category><![CDATA[Weblink]]></category>

		<guid isPermaLink="false">http://spellchrome.com/blog/?p=124</guid>
		<description><![CDATA[I’m lucky that I’ve had good GMs over the years, but I’ve heard stories of Game Masters not so enlightened.  It’s why I went out of my way to mention what a good GM is and isn’t.
I bring this up only after reading a Penny Arcade comic entitled “The Old Ways”, which I believe [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.penny-arcade.com/comic/2009/3/4/"><img alt="" src="http://spellchrome.com/blog/wp_images/tyco1.jpg" class="float_img1" width="70" height="60" /></a>I’m lucky that I’ve had good GMs over the years, but I’ve heard stories of Game Masters not so enlightened.  It’s why I went out of my way to mention what a good GM <a href="http://www.spellchrome.com/b1gming01.htm#fun1">is</a> and <a href="http://www.spellchrome.com/b1gming04.htm#bad">isn’t</a>.</p>
<p>I bring this up only after reading a Penny Arcade comic entitled “<a href="http://www.penny-arcade.com/comic/2009/3/4/">The Old Ways</a>”, which I believe speaks for itself.</p>
]]></content:encoded>
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		<title>Darths &amp; Droids: A look at roleplaying</title>
		<link>http://spellchrome.com/blog/archives/104</link>
		<comments>http://spellchrome.com/blog/archives/104#comments</comments>
		<pubDate>Mon, 23 Feb 2009 15:42:09 +0000</pubDate>
		<dc:creator>Collin</dc:creator>
				<category><![CDATA[Spellchrome]]></category>
		<category><![CDATA[Websites]]></category>
		<category><![CDATA[Comic]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Starwars]]></category>
		<category><![CDATA[Weblink]]></category>

		<guid isPermaLink="false">http://spellchrome.com/blog/?p=104</guid>
		<description><![CDATA[If you’ve never played a pen and paper roleplaying game, or you have and want a laugh, take a look at this comic: Darths and Droids.  Here’s the setup, as I understand it:
First imagine the Player Characters are not familiar with Starwars (the gamers live in an alternate universe, where Starwars never came out).
Second, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.darthsanddroids.net/episodes/0001.html"><img class="float_img1" src="http://spellchrome.com/blog/wp_images/darths1.jpg" alt="" width="120" height="60" /></a>If you’ve never played a pen and paper roleplaying game, or you have and want a laugh, take a look at this comic: <a href="http://www.darthsanddroids.net/episodes/0001.html">Darths and Droids</a>.  Here’s the setup, as I understand it:</p>
<p>First imagine the Player Characters are not familiar with Starwars (the gamers live in an alternate universe, where Starwars never came out).</p>
<p>Second, the Game Master is taking his PCs, who normally play a Medieval Fantasy game (like DnD), and having them play in his made-up space world.</p>
<p><strong>The comic really shows the difference between a film narrative and an RPG adventure (and player tendencies). </strong> &#8220;Qui-Gon: <a href="http://www.darthsanddroids.net/episodes/0009.html">I take all the blasters!</a>&#8220;</p>
<p>Make sure to look at the commentary below most of the comics.  They really go on to explain the strange relationship between PCs, the GM and Adventure Plots.</p>
<p>The comic points out a lot of the oddities of RPGs in general.  All are funny when they point them out, but some are kind of frustrating when you’re actually playing them.  A good portion of writing and designing <a href="http://www.spellchrome.com/">Spellchrome</a> is born out dealing with or avoiding such oddities.  For example, the comic makes a funny point about <a href="http://www.darthsanddroids.net/episodes/0032.html">vehicular damage tables</a>.  In Spellchrome, I state that <a href="http://www.spellchrome.com/b1equip07.htm#vhp">the GM should just be able to make the right call</a> as a vehicle loses hit points.  (Not that I have never been tempted to make up vehicular damage tables in the past.)</p>
<p>I’m really getting a kick out of reading this online comic. Funny stuff if you’re a gamer.</p>
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